"Every artist was first an amateur." Ralph Waldo Emerson
So you made it here and you are reading about me. Congratulations. First off I am considered an old fart in the 3D world now. I have been doing this stuff for about 18 years and have seen a lot of change over the years. All for the good I hope. I started learning animation when I was a wee child and I was always fascinated with special fx, film and anything that involved a lot of gore and blood. When I was a teenager I would spend hours in magazine and comic book shops reading Fangoria and Cinefex mags. I always wanted to learn how the masters of fx created such compelling and beautiful imagery. In high school I studied art, painting, sculpting and computers. This was just the beginning of the PC and there was no such program as Photoshop or even 3D software. In 1994 I read about a college program at the Art Institute of Dallas to study Computer Animation. I was hooked. Only two schools at the time offered a 3D animation courses. CalArts and The Art Institute. I picked the Art Institute because it was a 2 year program and it was a hell a lot cheaper. At that time there were only a couple 3D programs they offered. Alias Wavefront PowerAnimator (precursor to Maya) and 3D Studio R4. I learned both and loved Power Animator. But they only had a few machines running this software. Each PowerAnimator workstation cost 30k or something like that and they ran on Linux. You had to learn how to use Linux to use the software. So a lot of the students used 3D Studio. I also was learning Photoshop 1 or 2 and the first version of After Effects. After I graduated from AID I was picked up at a gaming company in Austin called Microprose where I was a 3d modeler for Civilization 3 and other games. After a couple years in Austin I moved to Boston where I helped start a medical animation company called Argosy Medical. I knew nothing about the human body but I learned and helped make the company become one of the largest medical animation companies in the country. From Boston I moved to Philly and worked for another medical animation house called 3FX. After 11 months in philly my wife and I moved to Seattle. I received a job at gaming company called Smith and Tinker. It was such a wonderful and creative place to work. But It only lasted so long before the great recession hit. I then started my own animation consulting company called Starfire Animation and VFX. Today I still run my own little animation house and work for a variety of corporate clients in the Seattle area and around the county. I really enjoy what I do for a living and feel very privileged. The world of 3D animation has gone through a huge amount of change over the years. I just hope I can keep up.
Starfire Animation Seattle, Washington October 2010-Present
Senior 3D Animator/Modeler/Owner
Client list: T-Mobile, Costco, Superfeet, Pfizer, Kimberly Clark, Hunter, Rug Dr
Smith and Tinker, Bellevue, Washington March 2009-October 2010
Senior 3D Animator
3FX Inc. , Philadelphia, Pennsylvania November 2007- 2008
Senior 3D Animator
Argosy Publishing, Newton, Massachusetts April 2003-October 2007
Senior 3D Animator
360 Training Inc., Austin, Texas August 2000 – August 2001
Microprose Inc., Austin, Texas August 1996 – June 1998
3D Studio Max/18+
Adobe Photoshop CC/17
Adobe After Effects CC/17
Adobe Premiere CC/17
Next Limit RealFlow/10
HDR Light Studio/4
Jordan Weisman, Chief Creative Officer & Founder, Smith & Tinker, Inc.
managed Coleman indirectly at Smith and Tinker
“Coleman was a wonderful addition to our art team at S&T. His broad experience with both 2D and 3D art and animation allowed him to contribute extensively in a wide range of areas. Coleman’s determined work ethic made him a strong central pillar of the team. I would be pleased to have the chance to work with him again.” November 17, 2010
Chris Klimecky, Executive Producer, Smith & Tinker, Inc.
managed Coleman indirectly at Smith & Tinker, Inc.
“Coleman is the kind of guy you love to have on your 3D art team. Whether it’s environments or characters, stylized or realistic, modeling or animation, he has a great creative eye and technical skill to get high quality results no matter what is asked of him. He also has such an easy going personality and his sense of humor make him someone you just enjoy working with every day. Highly recommended.” October 9, 2010
Krista Leemhuis, Art Lead, Smith & Tinker, Inc.
managed Coleman at Smith & Tinker, Inc.
“Coleman is a guy you want on your team. Beyond being an excellent 3D modeler, rigger, animator, UV mapper and video editor, the cheer he brings to the workplace makes him invaluable. I was privileged to work with Coleman for over a year at Smith and Tinker, and in that time he played a critical role in building and/or managing most of the 3D assets for the game. He quickly and efficiently handled any task given to him, and was a great resource for any questions about how the 3D assets needed to be created or manipulated. Were I to find myself in a position to hire him or work with him again, I absolutely would. I sincerely hope you will consider making him part of your team!” October 10, 2010
Bert Oppenheim, Director of Creative Services, Visible Body
managed Coleman at Argosy Publishing
“I had the pleasure to work with Coleman for many years, I found him to be one of the more creative and skilled animators that I’ve art directed. He always took on animation challenges that really brought our medical animations to that next level.” October 20, 2010